
Alican Seçgin
Narrative Designer | Game Director | Story Architect
Alican Seçgin is a former engineer turned filmmaker and game designer, whose career is defined by the seamless fusion of analytical precision and creative depth. With a lifelong passion for storytelling, Alican has spent the past five years shaping emotionally resonant, narratively rich interactive experiences that blur the line between dreams and design.
An imaginative force by nature, Alican views storytelling not as a choice, but as a necessity — a way to give voice to the countless characters and ideas that demand to exist. His belief is simple yet profound: if he doesn’t bring these stories to life, who will? For him, both people and stories share the same existential fear — to be forgotten. And to avoid that fate is, in his own words, “the curse of a poetic heart.”
From screenwriting to game development, Alican has embraced every medium that allows stories to breathe. His approach blends the structured thinking of an engineer with the soul of a storyteller, resulting in games that are immersive, thoughtful, and alive with wonder. Whether designing systems or scripting emotional arcs, his work is fueled by an unwavering dedication to crafting worlds that connect deeply with players.
For Alican, gaming is not just entertainment — it's a universal language. From a kitten at play to a child exploring imagination, he sees games as sacred expressions of curiosity and meaning. His mission is to honor that truth and elevate the medium, creating experiences that stay with players long after the screen fades to black.
Muzaffer Duhan Onur
Game Developer | Creative Technologist
Muzaffer Duhan Onur is a game developer and creative technologist with over seven years of experience in coding, game design, and interactive storytelling. Throughout his journey, he has embraced a mindset of experimentation — trying, learning, pausing, and starting over — all in pursuit of meaningful, creative work. Over time, he discovered that his true passion lies not just in the craft itself, but in building something from the ground up with people who share the same excitement and vision.
Instead of waiting for the “perfect moment” on someone else’s project, Duhan chose to co-create that moment with like-minded collaborators. Today, he is a core force behind the development of an original game, contributing to both its technical structure and its imaginative design.
Duhan is deeply passionate about coding, system design, gameplay mechanics, and the creative process that breathes life into interactive experiences. Rather than specializing in a narrow field, he enjoys engaging with every part of the development pipeline — from concept to execution. His approach is both holistic and hands-on, combining rigorous problem-solving with playful invention.
Though the team works with focus and discipline, they never forget the joy at the heart of their craft. As Duhan puts it, their mission is simple: to create something that makes players say, “just one more level.”
Can Serdar
Sound Designer | Composer | Data Alchemist
Can Serdar is a multidisciplinary creator whose path winds through philosophy, history, data science, and game audio. As the sound designer, composer, and data infrastructure architect behind Emoji Oracle, he brings a unique blend of analytical depth and creative intuition to every layer of the experience. His work bridges logic and affect, structure and chaos — crafting not only what the player hears, but how the game thinks and feels beneath the surface.
With roots in academia and a restless curiosity for how systems shape meaning, Can thrives at the intersection of precision and play. He doesn’t just build tools or tracks — he builds atmospheres, algorithms, and affective resonance. From finely tuned ambient loops to elegant frameworks that help interpret player behavior, his contributions are as much about emergent narrative as they are about technical elegance.
Known for his dry wit, dark aesthetics, and a deep love of complexity (both musical and metaphysical), Can brings a fiercely independent voice to collaborative work. Whether sculpting a haunting soundscape or designing a spreadsheet that simulates emotion, he approaches game development as both ritual and rebellion — a place where data can sing, and silence can mean something.